Glossary

This glossary explains the terms Coordination Frame uses most often. The definitions are practical rather than absolute: they help readers follow the analysis, but they do not claim every match will fit neatly into one label.

Core terms

Shared information

The facts a team can reasonably act on at a given moment. This may include visible positioning, confirmed economy states, or a teammate’s callout. It does not include guesses unless the page clearly marks them as such.

Coordination

The alignment of actions across players, whether that alignment is planned or improvised. A coordinated play can be fast, slow, clean, or messy; the key question is whether the pieces support one another.

Tempo

The pace at which a team forces decisions. Tempo matters because it can compress the opponent’s choices and make a simple read feel much harder in practice.

Replay terms

Anchor moment

A timestamp that helps organize the rest of the sequence. Anchor moments are useful when a match contains several overlapping actions and the analysis needs a stable reference point.

Setup phase

The part of the sequence that creates the later opening. In many esports games, the setup phase is where the real work happens, even if it is less visible than the final fight.

Trade pattern

A repeated exchange where one action is answered by another. Trade patterns can reveal whether a team is reacting in sync or simply following the flow of the round.

How to use these terms

  • Read them as tools, not verdicts.
  • Use the replay to test whether the term fits.
  • Prefer the narrower label when the evidence is limited.

Small note on interpretation

Two matches can share the same term and still tell different stories. A “fast setup” in one match may be a sign of control; in another, it may be a scramble that only looks organized in hindsight. The glossary exists to support that kind of careful comparison.